// which piece type attacks which one. Attacks on lesser pieces which are
// pawn-defended are not considered.
constexpr Score ThreatByMinor[PIECE_TYPE_NB] = {
- S(0, 0), S(6, 32), S(59, 41), S(79, 56), S(90, 119), S(79, 161)
+ S(0, 0), S(5, 32), S(57, 41), S(77, 56), S(88, 119), S(79, 161)
};
constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
- S(0, 0), S(3, 44), S(38, 71), S(38, 61), S(0, 38), S(51, 38)
+ S(0, 0), S(2, 44), S(36, 71), S(36, 61), S(0, 38), S(51, 38)
};
// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
b = ~attackedBy[Them][ALL_PIECES]
| (nonPawnEnemies & attackedBy2[Us]);
score += Hanging * popcount(weak & b);
+
+ // Additional bonus if weak piece is only protected by a queen
+ score += make_score(14, 0) * popcount(weak & attackedBy[Them][QUEEN]);
}
// Bonus for restricting their piece moves