-
- for(int i = 0; i < threads; i++) {
- if(PawnTable[i] == NULL)
- PawnTable[i] = new PawnInfoTable(PawnTableSize);
- if(MaterialTable[i] == NULL)
- MaterialTable[i] = new MaterialInfoTable(MaterialTableSize);
- }
- for(int i = threads; i < THREAD_MAX; i++) {
- if(PawnTable[i] != NULL) {
- delete PawnTable[i];
- PawnTable[i] = NULL;
- }
- if(MaterialTable[i] != NULL) {
- delete MaterialTable[i];
- MaterialTable[i] = NULL;
+
+ for (int i = 0; i < THREAD_MAX; i++)
+ {
+ if (i >= threads)
+ {
+ delete PawnTable[i];
+ delete MaterialTable[i];
+ PawnTable[i] = NULL;
+ MaterialTable[i] = NULL;
+ continue;