// be very big, and so capturing a single attacking piece can therefore
// result in a score change far bigger than the value of the captured piece.
score -= KingDanger[Us == Search::RootColor][attackUnits];
- margins[Us] += mg_value(KingDanger[Us == Search::RootColor][attackUnits]);
+ margins[Us] += mg_value(KingDanger[Us == Search::RootColor][attackUnits]) / 2;
}
if (Trace)
// If there is an enemy rook or queen attacking the pawn from behind,
// add all X-ray attacks by the rook or queen. Otherwise consider only
// the squares in the pawn's path attacked or occupied by the enemy.
- if ( (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN)) // Unlikely
+ if ( unlikely(forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN))
&& (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN) & pos.attacks_from<ROOK>(s)))
unsafeSquares = squaresToQueen;
else