- // KingProtector[PieceType-2] * "distance to own king" determines a bonus for each piece.
- const Score KingProtector[] = {S(-3, -5), S(-4, -3), S(-3, 0), S(-1, 1) };
+ // KingProtector[PieceType-2] contains a bonus according to distance from king
+ const Score KingProtector[] = { S(-3, -5), S(-4, -3), S(-3, 0), S(-1, 1) };