Value apply_weight(Value v, int w);
Value scale_by_game_phase(Value mv, Value ev, Phase ph, ScaleFactor sf[]);
- int count_1s_8bit(int b);
+ int count_1s_8bit(Bitboard b);
int compute_weight(int uciWeight, int internalWeight);
void init_safety();
// count_1s_8bit() counts the number of nonzero bits in the 8 least
- // significant bits of an integer. This function is used by the king
+ // significant bits of a Bitboard. This function is used by the king
// shield evaluation.
- int count_1s_8bit(int b) {
+ int count_1s_8bit(Bitboard b) {
return int(BitCount8Bit[b & 0xFF]);
}