]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Use distance<file>() function in endgame.cpp
[stockfish] / src / evaluate.cpp
index 0194079b3724a6ba07d98ec5f56d318f8b7dd8aa..5c1f7496d0b208da4984cb2302aaac9b0412ee48 100644 (file)
@@ -124,23 +124,11 @@ namespace {
       S( 94, 99), S( 96,100), S(99,111), S(99,112) }
   };
 
-  // Outpost[Bishop/Knight][Square] contains bonuses for knights and bishops
-  // outposts, indexed by piece type and square (from white's point of view).
-  const Value Outpost[][SQUARE_NB] = {
-  {// A     B     C     D     E     F     G     H
-    V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
-    V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
-    V(0), V(0), V(3), V(9), V(9), V(3), V(0), V(0),
-    V(0), V(4),V(18),V(25),V(25),V(18), V(4), V(0),
-    V(4), V(9),V(29),V(38),V(38),V(29), V(9), V(4),
-    V(2), V(9),V(19),V(15),V(15),V(19), V(9), V(2) },
-  {
-    V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Bishops
-    V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
-    V(2), V(4), V(3), V(8), V(8), V(3), V(4), V(2),
-    V(1), V(9), V(9),V(13),V(13), V(9), V(9), V(1),
-    V(2), V(8),V(21),V(24),V(24),V(21), V(8), V(2),
-    V(0), V(4), V(6), V(6), V(6), V(6), V(4), V(0) }
+  // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and bishops
+  // outposts, bigger if outpost piece is supported by a pawn.
+  const Score Outpost[][2] = {
+    { S(28, 7), S(42,11) }, // Knights
+    { S(12, 3), S(18, 5) }  // Bishops
   };
 
   // Threat[defended/weak][minor/major attacking][attacked PieceType] contains
@@ -235,33 +223,6 @@ namespace {
   }
 
 
-  // evaluate_outpost() evaluates bishop and knight outpost squares
-
-  template<PieceType Pt, Color Us>
-  Score evaluate_outpost(const Position& pos, const EvalInfo& ei, Square s) {
-
-    const Color Them = (Us == WHITE ? BLACK : WHITE);
-
-    assert (Pt == BISHOP || Pt == KNIGHT);
-
-    // Initial bonus based on square
-    Value bonus = Outpost[Pt == BISHOP][relative_square(Us, s)];
-
-    // Increase bonus if supported by pawn, especially if the opponent has
-    // no minor piece which can trade with the outpost piece.
-    if (bonus && (ei.attackedBy[Us][PAWN] & s))
-    {
-        if (   !pos.pieces(Them, KNIGHT)
-            && !(squares_of_color(s) & pos.pieces(Them, BISHOP)))
-            bonus += bonus + bonus / 2;
-        else
-            bonus += bonus / 2;
-    }
-
-    return make_score(bonus * 2, bonus / 2);
-  }
-
-
   // evaluate_pieces() assigns bonuses and penalties to the pieces of a given color
 
   template<PieceType Pt, Color Us, bool Trace>
@@ -310,8 +271,9 @@ namespace {
         if (Pt == BISHOP || Pt == KNIGHT)
         {
             // Bonus for outpost square
-            if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
-                score += evaluate_outpost<Pt, Us>(pos, ei, s);
+            if (   relative_rank(Us, s) >= RANK_4
+                && !(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
+                score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)];
 
             // Bonus when behind a pawn
             if (    relative_rank(Us, s) < RANK_5
@@ -438,7 +400,7 @@ namespace {
         {
             // ...and then remove squares not supported by another enemy piece
             b &= (  ei.attackedBy[Them][PAWN]   | ei.attackedBy[Them][KNIGHT]
-                  | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
+                  | ei.attackedBy[Them][BISHOP]);
 
             if (b)
                 attackUnits += RookContactCheck * popcount<Max15>(b);
@@ -498,24 +460,24 @@ namespace {
     enum { Defended, Weak };
     enum { Minor, Major };
 
-    Bitboard b, weak, defended, safe_pawns, safe_pawn_threats, unsafe_pawn_threats;
+    Bitboard b, weak, defended, safeThreats;
     Score score = SCORE_ZERO;
 
-    // Pawn Threats
-    b = ei.attackedBy[Us][PAWN] & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
-    if(b)
+    // Non-pawn enemies attacked by a pawn
+    weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];
+
+    if (weak)
     {
-        safe_pawns = pos.pieces(Us, PAWN) & (~ei.attackedBy[Them][ALL_PIECES] | ei.attackedBy[Us][ALL_PIECES]);
-        safe_pawn_threats = (shift_bb<Right>(safe_pawns) | shift_bb<Left>(safe_pawns)) & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
-        unsafe_pawn_threats = b ^ safe_pawn_threats;
-       // Unsafe pawn threats
-        if(unsafe_pawn_threats)
-         score += ThreatenedByHangingPawn;
+        b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES]
+                                    | ei.attackedBy[Us][ALL_PIECES]);
+
+        safeThreats = (shift_bb<Right>(b) | shift_bb<Left>(b)) & weak;
 
-       // Evaluate safe pawn threats
-        while(safe_pawn_threats)
-         score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))];
+        if (weak ^ safeThreats)
+            score += ThreatenedByHangingPawn;
 
+        while (safeThreats)
+            score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))];
     }
 
     // Non-pawn enemies defended by a pawn