const int WeightPassedPawnsMidgameInternal = 0x100;
const int WeightPassedPawnsEndgameInternal = 0x100;
const int WeightKingSafetyInternal = 0x100;
+ const int WeightKingOppSafetyInternal = 0x100;
// Visually better to define tables constants
typedef Value V;
// Initialize king attack bitboards and king attack zones for both sides:
ei.attackedBy[WHITE][KING] = pos.king_attacks(pos.king_square(WHITE));
ei.attackedBy[BLACK][KING] = pos.king_attacks(pos.king_square(BLACK));
- ei.attackZone[WHITE] =
+ ei.kingZone[WHITE] =
ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
- ei.attackZone[BLACK] =
+ ei.kingZone[BLACK] =
ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
// Initialize pawn attack bitboards for both sides:
ei.attackedBy[WHITE][PAWN] =
((pos.pawns(WHITE) << 9) & ~FileABB) | ((pos.pawns(WHITE) << 7) & ~FileHBB);
- ei.attackCount[WHITE] +=
+ ei.kingAttackersCount[WHITE] +=
count_1s_max_15(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2;
ei.attackedBy[BLACK][PAWN] =
((pos.pawns(BLACK) >> 7) & ~FileABB) | ((pos.pawns(BLACK) >> 9) & ~FileHBB);
- ei.attackCount[BLACK] +=
+ ei.kingAttackersCount[BLACK] +=
count_1s_max_15(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2;
// Evaluate pieces:
/// read_weights() reads evaluation weights from the corresponding UCI
/// parameters.
-void read_weights(Color sideToMove) {
- WeightMobilityMidgame =
- compute_weight(get_option_value_int("Mobility (Middle Game)"),
- WeightMobilityMidgameInternal);
- WeightMobilityEndgame =
- compute_weight(get_option_value_int("Mobility (Endgame)"),
- WeightMobilityEndgameInternal);
- WeightPawnStructureMidgame =
- compute_weight(get_option_value_int("Pawn Structure (Middle Game)"),
- WeightPawnStructureMidgameInternal);
- WeightPawnStructureEndgame =
- compute_weight(get_option_value_int("Pawn Structure (Endgame)"),
- WeightPawnStructureEndgameInternal);
- WeightPassedPawnsMidgame =
- compute_weight(get_option_value_int("Passed Pawns (Middle Game)"),
- WeightPassedPawnsMidgameInternal);
- WeightPassedPawnsEndgame =
- compute_weight(get_option_value_int("Passed Pawns (Endgame)"),
- WeightPassedPawnsEndgameInternal);
- WeightKingSafety[sideToMove] =
- compute_weight(get_option_value_int("Cowardice"), WeightKingSafetyInternal);
- WeightKingSafety[opposite_color(sideToMove)] =
- compute_weight(get_option_value_int("Aggressiveness"),
- WeightKingSafetyInternal);
- WeightKingSafety[opposite_color(sideToMove)] =
- (get_option_value_int("Aggressiveness") * 0x100) / 100;
+int weight_option(const std::string& opt, int weight) {
+
+ return compute_weight(get_option_value_int(opt), weight);
+}
+
+void read_weights(Color us) {
+
+ WeightMobilityMidgame = weight_option("Mobility (Middle Game)", WeightMobilityMidgameInternal);
+ WeightMobilityEndgame = weight_option("Mobility (Endgame)", WeightMobilityEndgameInternal);
+ WeightPawnStructureMidgame = weight_option("Pawn Structure (Middle Game)", WeightPawnStructureMidgameInternal);
+ WeightPawnStructureEndgame = weight_option("Pawn Structure (Endgame)", WeightPawnStructureEndgameInternal);
+ WeightPassedPawnsMidgame = weight_option("Passed Pawns (Middle Game)", WeightPassedPawnsMidgameInternal);
+ WeightPassedPawnsEndgame = weight_option("Passed Pawns (Endgame)", WeightPassedPawnsEndgameInternal);
+
+ Color them = opposite_color(us);
+
+ WeightKingSafety[us] = weight_option("Cowardice", WeightKingSafetyInternal);
+ WeightKingSafety[them] = weight_option("Aggressiveness", WeightKingOppSafetyInternal);
init_safety();
}
namespace {
- // evaluate_knight() assigns bonuses and penalties to a knight of a given
- // color on a given square.
+ // evaluate_common() computes terms common to all pieces attack
- void evaluate_knight(const Position &p, Square s, Color us, EvalInfo &ei) {
+ int evaluate_common(const Position&p, const Bitboard& b, Color us, EvalInfo& ei,
+ int AttackWeight, const Value* mgBonus, const Value* egBonus,
+ Square s = SQ_NONE, const Value* OutpostBonus = NULL) {
Color them = opposite_color(us);
- Bitboard b = p.knight_attacks(s);
- ei.attackedBy[us][KNIGHT] |= b;
// King attack
- if(b & ei.attackZone[us]) {
- ei.attackCount[us]++;
- ei.attackWeight[us] += KnightAttackWeight;
+ if (b & ei.kingZone[us])
+ {
+ ei.kingAttackersCount[us]++;
+ ei.kingAttackersWeight[us] += AttackWeight;
Bitboard bb = (b & ei.attackedBy[them][KING]);
- if(bb) ei.attacked[us] += count_1s_max_15(bb);
+ if (bb)
+ ei.kingZoneAttacksCount[us] += count_1s_max_15(bb);
}
// Mobility
int mob = count_1s_max_15(b & ~p.pieces_of_color(us));
- ei.mgMobility += Sign[us] * MidgameKnightMobilityBonus[mob];
- ei.egMobility += Sign[us] * EndgameKnightMobilityBonus[mob];
-
- // Knight outposts:
- if(p.square_is_weak(s, them)) {
- Value v, bonus;
-
- // Initial bonus based on square:
- v = bonus = KnightOutpostBonus[relative_square(us, s)];
-
- // Increase bonus if supported by pawn, especially if the opponent has
- // no minor piece which can exchange the outpost piece:
- if(v && p.pawn_attacks(them, s) & p.pawns(us)) {
- bonus += v/2;
- if(p.knight_count(them) == 0 &&
- (SquaresByColorBB[square_color(s)] &
- p.bishops(them)) == EmptyBoardBB) {
- bonus += v;
- }
- }
+ ei.mgMobility += Sign[us] * mgBonus[mob];
+ ei.egMobility += Sign[us] * egBonus[mob];
+
+ // Bishop and Knight outposts
+ if (!OutpostBonus || !p.square_is_weak(s, them))
+ return mob;
- ei.mgValue += Sign[us] * bonus;
- ei.egValue += Sign[us] * bonus;
+ // Initial bonus based on square
+ Value v, bonus;
+ v = bonus = OutpostBonus[relative_square(us, s)];
+
+ // Increase bonus if supported by pawn, especially if the opponent has
+ // no minor piece which can exchange the outpost piece
+ if (v && (p.pawn_attacks(them, s) & p.pawns(us)))
+ {
+ bonus += v / 2;
+ if ( p.knight_count(them) == 0
+ && (SquaresByColorBB[square_color(s)] & p.bishops(them)) == EmptyBoardBB)
+ bonus += v;
}
+ ei.mgValue += Sign[us] * bonus;
+ ei.egValue += Sign[us] * bonus;
+ return mob;
}
- // evaluate_bishop() assigns bonuses and penalties to a bishop of a given
+ // evaluate_knight() assigns bonuses and penalties to a knight of a given
// color on a given square.
- void evaluate_bishop(const Position &p, Square s, Color us, EvalInfo &ei) {
+ void evaluate_knight(const Position &p, Square s, Color us, EvalInfo &ei) {
- Color them = opposite_color(us);
- Bitboard b =
- bishop_attacks_bb(s, p.occupied_squares() & ~p.queens(us));
+ Bitboard b = p.knight_attacks(s);
+ ei.attackedBy[us][KNIGHT] |= b;
- ei.attackedBy[us][BISHOP] |= b;
+ // King attack, mobility and outposts
+ evaluate_common(p, b, us, ei, KnightAttackWeight, MidgameKnightMobilityBonus,
+ EndgameKnightMobilityBonus, s, KnightOutpostBonus);
+ }
- // King attack
- if(b & ei.attackZone[us]) {
- ei.attackCount[us]++;
- ei.attackWeight[us] += BishopAttackWeight;
- Bitboard bb = (b & ei.attackedBy[them][KING]);
- if(bb) ei.attacked[us] += count_1s_max_15(bb);
- }
- // Mobility:
- int mob = count_1s_max_15(b & ~p.pieces_of_color(us));
- ei.mgMobility += Sign[us] * MidgameBishopMobilityBonus[mob];
- ei.egMobility += Sign[us] * EndgameBishopMobilityBonus[mob];
-
- // Bishop outposts:
- if(p.square_is_weak(s, them)) {
- Value v, bonus;
-
- // Initial bonus based on square:
- v = bonus = BishopOutpostBonus[relative_square(us, s)];
-
- // Increase bonus if supported by pawn, especially if the opponent has
- // no minor piece which can exchange the outpost piece:
- if(v && p.pawn_attacks(them, s) & p.pawns(us)) {
- bonus += v/2;
- if(p.knight_count(them) == 0 &&
- (SquaresByColorBB[square_color(s)] &
- p.bishops(them)) == EmptyBoardBB) {
- bonus += v;
- }
- }
+ // evaluate_bishop() assigns bonuses and penalties to a bishop of a given
+ // color on a given square.
- ei.mgValue += Sign[us] * bonus;
- ei.egValue += Sign[us] * bonus;
- }
+ void evaluate_bishop(const Position &p, Square s, Color us, EvalInfo &ei) {
+
+ Bitboard b = bishop_attacks_bb(s, p.occupied_squares() & ~p.queens(us));
+ ei.attackedBy[us][BISHOP] |= b;
+
+ // King attack, mobility and outposts
+ evaluate_common(p, b, us, ei, BishopAttackWeight, MidgameBishopMobilityBonus,
+ EndgameBishopMobilityBonus, s, BishopOutpostBonus);
}
void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
+ //Bitboard b = p.rook_attacks(s);
+ Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us));
+ ei.attackedBy[us][ROOK] |= b;
+
+ // King attack and mobility
+ int mob = evaluate_common(p, b, us, ei, RookAttackWeight, MidgameRookMobilityBonus,
+ EndgameRookMobilityBonus);
+
+ // Rook on 7th rank
Color them = opposite_color(us);
- // Open and half-open files:
- File f = square_file(s);
- if(ei.pi->file_is_half_open(us, f)) {
- if(ei.pi->file_is_half_open(them, f)) {
- ei.mgValue += Sign[us] * RookOpenFileBonus;
- ei.egValue += Sign[us] * RookOpenFileBonus;
- }
- else {
- ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
- ei.egValue += Sign[us] * RookHalfOpenFileBonus;
- }
+ if ( relative_rank(us, s) == RANK_7
+ && relative_rank(us, p.king_square(them)) == RANK_8)
+ {
+ ei.mgValue += Sign[us] * MidgameRookOn7thBonus;
+ ei.egValue += Sign[us] * EndgameRookOn7thBonus;
}
- // Rook on 7th rank:
- if(pawn_rank(us, s) == RANK_7 &&
- pawn_rank(us, p.king_square(them)) == RANK_8) {
- ei.mgValue += Sign[us] * MidgameRookOn7thBonus;
- ei.egValue += Sign[us] * EndgameRookOn7thBonus;
+ // Open and half-open files
+ File f = square_file(s);
+ if (ei.pi->file_is_half_open(us, f))
+ {
+ if (ei.pi->file_is_half_open(them, f))
+ {
+ ei.mgValue += Sign[us] * RookOpenFileBonus;
+ ei.egValue += Sign[us] * RookOpenFileBonus;
+ }
+ else
+ {
+ ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
+ ei.egValue += Sign[us] * RookHalfOpenFileBonus;
+ }
}
- //Bitboard b = p.rook_attacks(s);
- Bitboard b =
- rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us));
- ei.attackedBy[us][ROOK] |= b;
+ // Penalize rooks which are trapped inside a king. Penalize more if
+ // king has lost right to castle
+ if (mob > 6 || ei.pi->file_is_half_open(us, f))
+ return;
+
+ Square ksq = p.king_square(us);
- // King attack
- if(b & ei.attackZone[us]) {
- ei.attackCount[us]++;
- ei.attackWeight[us] += RookAttackWeight;
- Bitboard bb = (b & ei.attackedBy[them][KING]);
- if(bb) ei.attacked[us] += count_1s_max_15(bb);
+ if ( square_file(ksq) >= FILE_E
+ && square_file(s) > square_file(ksq)
+ && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
+ {
+ // Is there a half-open file between the king and the edge of the board?
+ if (!ei.pi->has_open_file_to_right(us, square_file(ksq)))
+ ei.mgValue -= p.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
+ : Sign[us] * (TrappedRookPenalty - mob * 16);
}
-
- // Mobility
- int mob = count_1s_max_15(b & ~p.pieces_of_color(us));
- ei.mgMobility += Sign[us] * MidgameRookMobilityBonus[mob];
- ei.egMobility += Sign[us] * EndgameRookMobilityBonus[mob];
-
- // Penalize rooks which are trapped inside a king which has lost the
- // right to castle:
- if(mob <= 6 && !ei.pi->file_is_half_open(us, f)) {
- Square ksq = p.king_square(us);
- if(square_file(ksq) >= FILE_E && square_file(s) > square_file(ksq) &&
- (pawn_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) {
- // Is there a half-open file between the king and the edge of the
- // board?
- if(!(ei.pi->has_open_file_to_right(us, square_file(ksq)))) {
- ei.mgValue -= p.can_castle(us)?
- Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) :
- Sign[us] * (TrappedRookPenalty - mob * 16);
- }
- }
- else if(square_file(ksq) <= FILE_D && square_file(s) < square_file(ksq)
- && (pawn_rank(us, ksq) == RANK_1 ||
- square_rank(ksq) == square_rank(s))) {
- // Is there a half-open file between the king and the edge of the
- // board?
- if(!(ei.pi->has_open_file_to_left(us, square_file(ksq)))) {
- ei.mgValue -= p.can_castle(us)?
- Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) :
- Sign[us] * (TrappedRookPenalty - mob * 16);
- }
- }
+ else if ( square_file(ksq) <= FILE_D
+ && square_file(s) < square_file(ksq)
+ && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
+ {
+ // Is there a half-open file between the king and the edge of the board?
+ if (!ei.pi->has_open_file_to_left(us, square_file(ksq)))
+ ei.mgValue -= p.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
+ : Sign[us] * (TrappedRookPenalty - mob * 16);
}
}
void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) {
- Color them = opposite_color(us);
-
- // Queen on 7th rank:
- if(pawn_rank(us, s) == RANK_7 &&
- pawn_rank(us, p.king_square(them)) == RANK_8) {
- ei.mgValue += Sign[us] * MidgameQueenOn7thBonus;
- ei.egValue += Sign[us] * EndgameQueenOn7thBonus;
- }
-
Bitboard b = p.queen_attacks(s);
ei.attackedBy[us][QUEEN] |= b;
- // King attack
- if(b & ei.attackZone[us]) {
- ei.attackCount[us]++;
- ei.attackWeight[us] += QueenAttackWeight;
- Bitboard bb = (b & ei.attackedBy[them][KING]);
- if(bb) ei.attacked[us] += count_1s_max_15(bb);
- }
+ // King attack and mobility
+ evaluate_common(p, b, us, ei, QueenAttackWeight, MidgameQueenMobilityBonus,
+ EndgameQueenMobilityBonus);
- // Mobility
- int mob = count_1s(b & ~p.pieces_of_color(us));
- ei.mgMobility += Sign[us] * MidgameQueenMobilityBonus[mob];
- ei.egMobility += Sign[us] * EndgameQueenMobilityBonus[mob];
+ // Queen on 7th rank
+ Color them = opposite_color(us);
+
+ if ( relative_rank(us, s) == RANK_7
+ && relative_rank(us, p.king_square(them)) == RANK_8)
+ {
+ ei.mgValue += Sign[us] * MidgameQueenOn7thBonus;
+ ei.egValue += Sign[us] * EndgameQueenOn7thBonus;
+ }
}
int shelter = 0, sign = Sign[us];
// King shelter.
- if(pawn_rank(us, s) <= RANK_4) {
+ if(relative_rank(us, s) <= RANK_4) {
Bitboard pawns = p.pawns(us) & this_and_neighboring_files_bb(s);
Rank r = square_rank(s);
for(int i = 0; i < 3; i++)
// King safety. This is quite complicated, and is almost certainly far
// from optimally tuned.
Color them = opposite_color(us);
- if(p.queen_count(them) >= 1 && ei.attackCount[them] >= 2
+ if(p.queen_count(them) >= 1 && ei.kingAttackersCount[them] >= 2
&& p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame
- && ei.attacked[them]) {
+ && ei.kingZoneAttacksCount[them]) {
// Is it the attackers turn to move?
bool sente = (them == p.side_to_move());
// undefended squares around the king, the square of the king, and the
// quality of the pawn shelter.
int attackUnits =
- Min((ei.attackCount[them] * ei.attackWeight[them]) / 2, 25)
- + (ei.attacked[them] + count_1s_max_15(undefended)) * 3
+ Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25)
+ + (ei.kingZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3
+ InitKingDanger[relative_square(us, s)] - shelter / 32;
// Analyse safe queen contact checks:
assert(pos.piece_on(s) == pawn_of_color(us));
assert(pos.pawn_is_passed(us, s));
- int r = int(pawn_rank(us, s) - RANK_2);
+ int r = int(relative_rank(us, s) - RANK_2);
int tr = Max(0, r * (r-1));
Square blockSq = s + pawn_push(us);
+ ((us == pos.side_to_move())? 0 : 1);
if(d < 0) {
- int mtg = RANK_8 - pawn_rank(us, s);
+ int mtg = RANK_8 - relative_rank(us, s);
int blockerCount =
count_1s_max_15(squares_in_front_of(us,s)&pos.occupied_squares());
mtg += blockerCount;
void evaluate_trapped_bishop_a7h7(const Position &pos, Square s, Color us,
EvalInfo &ei) {
- Piece pawn = pawn_of_color(opposite_color(us));
- Square b6, b8;
assert(square_is_ok(s));
assert(pos.piece_on(s) == bishop_of_color(us));
- if(square_file(s) == FILE_A) {
- b6 = relative_square(us, SQ_B6);
- b8 = relative_square(us, SQ_B8);
- }
- else {
- b6 = relative_square(us, SQ_G6);
- b8 = relative_square(us, SQ_G8);
- }
+ Square b6 = relative_square(us, (square_file(s) == FILE_A) ? SQ_B6 : SQ_G6);
+ Square b8 = relative_square(us, (square_file(s) == FILE_A) ? SQ_B8 : SQ_G8);
- if(pos.piece_on(b6) == pawn && pos.see(s, b6) < 0 && pos.see(s, b8) < 0) {
- ei.mgValue -= Sign[us] * TrappedBishopA7H7Penalty;
- ei.egValue -= Sign[us] * TrappedBishopA7H7Penalty;
+ if ( pos.piece_on(b6) == pawn_of_color(opposite_color(us))
+ && pos.see(s, b6) < 0
+ && pos.see(s, b8) < 0)
+ {
+ ei.mgValue -= Sign[us] * TrappedBishopA7H7Penalty;
+ ei.egValue -= Sign[us] * TrappedBishopA7H7Penalty;
}
-
}
// ScaleFactor array.
Value scale_by_game_phase(Value mv, Value ev, Phase ph, ScaleFactor sf[]) {
+
assert(mv > -VALUE_INFINITE && mv < VALUE_INFINITE);
assert(ev > -VALUE_INFINITE && ev < VALUE_INFINITE);
assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME);
- if(ev > Value(0))
- ev = apply_scale_factor(ev, sf[WHITE]);
- else
- ev = apply_scale_factor(ev, sf[BLACK]);
+ ev = apply_scale_factor(ev, sf[(ev > Value(0) ? WHITE : BLACK)]);
+
+ // Linearized sigmoid interpolator
+ int sph = int(ph);
+ sph -= (64 - sph) / 4;
+ sph = Min(PHASE_MIDGAME, Max(PHASE_ENDGAME, sph));
- // Superlinear interpolator
- int sli_ph = int(ph);
- sli_ph -= (64 - sli_ph) / 4;
- sli_ph = Min(PHASE_MIDGAME, Max(PHASE_ENDGAME, sli_ph)); // ceiling
+ Value result = Value(int((mv * sph + ev * (128 - sph)) / 128));
- Value result = Value(int((mv * sli_ph + ev * (128 - sli_ph)) / 128));
return Value(int(result) & ~(GrainSize - 1));
}
// parameters. It is called from read_weights().
void init_safety() {
- double a, b;
- int maxSlope, peak, i, j;
QueenContactCheckBonus = get_option_value_int("Queen Contact Check Bonus");
- RookContactCheckBonus = get_option_value_int("Rook Contact Check Bonus");
- QueenCheckBonus = get_option_value_int("Queen Check Bonus");
- RookCheckBonus = get_option_value_int("Rook Check Bonus");
- BishopCheckBonus = get_option_value_int("Bishop Check Bonus");
- KnightCheckBonus = get_option_value_int("Knight Check Bonus");
- DiscoveredCheckBonus = get_option_value_int("Discovered Check Bonus");
- MateThreatBonus = get_option_value_int("Mate Threat Bonus");
-
- a = get_option_value_int("King Safety Coefficient") / 100.0;
- b = get_option_value_int("King Safety X Intercept") * 1.0;
- maxSlope = get_option_value_int("King Safety Max Slope");
- peak = (get_option_value_int("King Safety Max Value") * 256) / 100;
-
- for(i = 0; i < 100; i++) {
- if(i < b) SafetyTable[i] = Value(0);
- else if(get_option_value_string("King Safety Curve") == "Quadratic")
- SafetyTable[i] = Value((int)(a * (i - b) * (i - b)));
- else if(get_option_value_string("King Safety Curve") == "Linear")
- SafetyTable[i] = Value((int)(100 * a * (i - b)));
+ RookContactCheckBonus = get_option_value_int("Rook Contact Check Bonus");
+ QueenCheckBonus = get_option_value_int("Queen Check Bonus");
+ RookCheckBonus = get_option_value_int("Rook Check Bonus");
+ BishopCheckBonus = get_option_value_int("Bishop Check Bonus");
+ KnightCheckBonus = get_option_value_int("Knight Check Bonus");
+ DiscoveredCheckBonus = get_option_value_int("Discovered Check Bonus");
+ MateThreatBonus = get_option_value_int("Mate Threat Bonus");
+
+ int maxSlope = get_option_value_int("King Safety Max Slope");
+ int peak = get_option_value_int("King Safety Max Value") * 256 / 100;
+ double a = get_option_value_int("King Safety Coefficient") / 100.0;
+ double b = get_option_value_int("King Safety X Intercept");
+ bool quad = (get_option_value_string("King Safety Curve") == "Quadratic");
+ bool linear = (get_option_value_string("King Safety Curve") == "Linear");
+
+ for (int i = 0; i < 100; i++)
+ {
+ if (i < b)
+ SafetyTable[i] = Value(0);
+ else if(quad)
+ SafetyTable[i] = Value((int)(a * (i - b) * (i - b)));
+ else if(linear)
+ SafetyTable[i] = Value((int)(100 * a * (i - b)));
}
- for(i = 0; i < 100; i++)
- if(SafetyTable[i+1] - SafetyTable[i] > maxSlope) {
- for(j = i + 1; j < 100; j++)
- SafetyTable[j] = SafetyTable[j-1] + Value(maxSlope);
- }
- for(i = 0; i < 100; i++)
- if(SafetyTable[i] > Value(peak))
- SafetyTable[i] = Value(peak);
+ for (int i = 0; i < 100; i++)
+ {
+ if (SafetyTable[i+1] - SafetyTable[i] > maxSlope)
+ for (int j = i + 1; j < 100; j++)
+ SafetyTable[j] = SafetyTable[j-1] + Value(maxSlope);
+
+ if (SafetyTable[i] > Value(peak))
+ SafetyTable[i] = Value(peak);
+ }
}
}