]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Use compiler name lookup to simplify code
[stockfish] / src / evaluate.cpp
index 1d4be67b2d0e7c3d4c5405c64ea6ebda36444aa2..9fd4040ef2ee161291dfc8fdab6269b343efbaad 100644 (file)
@@ -494,8 +494,8 @@ void init_eval(int threads) {
 
   for (Bitboard b = 0ULL; b < 256ULL; b++)
   {
-      assert(count_1s<false>(b) == int(uint8_t(count_1s<false>(b))));
-      BitCount8Bit[b] = (uint8_t)count_1s<false>(b);
+      assert(count_1s(b) == int(uint8_t(count_1s(b))));
+      BitCount8Bit[b] = (uint8_t)count_1s(b);
   }
 }
 
@@ -757,7 +757,7 @@ namespace {
       // quality of the pawn shelter.
       int attackUnits =
             Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25)
-          + (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15<false>(undefended)) * 3
+          + (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3
           + InitKingDanger[relative_square(us, s)] - (shelter >> 5);
 
       // Analyse safe queen contact checks
@@ -773,7 +773,7 @@ namespace {
         {
           // The bitboard b now contains the squares available for safe queen
           // contact checks.
-          int count = count_1s_max_15<false>(b);
+          int count = count_1s_max_15(b);
           attackUnits += QueenContactCheckBonus * count * (sente ? 2 : 1);
 
           // Is there a mate threat?
@@ -813,12 +813,12 @@ namespace {
           // Queen checks
           b2 = b & ei.attacked_by(them, QUEEN);
           if( b2)
-              attackUnits += QueenCheckBonus * count_1s_max_15<false>(b2);
+              attackUnits += QueenCheckBonus * count_1s_max_15(b2);
 
           // Rook checks
           b2 = b & ei.attacked_by(them, ROOK);
           if (b2)
-              attackUnits += RookCheckBonus * count_1s_max_15<false>(b2);
+              attackUnits += RookCheckBonus * count_1s_max_15(b2);
       }
       if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
       {
@@ -827,12 +827,12 @@ namespace {
           // Queen checks
           b2 = b & ei.attacked_by(them, QUEEN);
           if (b2)
-              attackUnits += QueenCheckBonus * count_1s_max_15<false>(b2);
+              attackUnits += QueenCheckBonus * count_1s_max_15(b2);
 
           // Bishop checks
           b2 = b & ei.attacked_by(them, BISHOP);
           if (b2)
-              attackUnits += BishopCheckBonus * count_1s_max_15<false>(b2);
+              attackUnits += BishopCheckBonus * count_1s_max_15(b2);
       }
       if (KnightCheckBonus > 0)
       {
@@ -841,7 +841,7 @@ namespace {
           // Knight checks
           b2 = b & ei.attacked_by(them, KNIGHT);
           if (b2)
-              attackUnits += KnightCheckBonus * count_1s_max_15<false>(b2);
+              attackUnits += KnightCheckBonus * count_1s_max_15(b2);
       }
 
       // Analyse discovered checks (only for non-pawns right now, consider
@@ -850,7 +850,7 @@ namespace {
       {
         b = p.discovered_check_candidates(them) & ~p.pawns();
         if (b)
-          attackUnits += DiscoveredCheckBonus * count_1s_max_15<false>(b) * (sente? 2 : 1);
+          attackUnits += DiscoveredCheckBonus * count_1s_max_15(b) * (sente? 2 : 1);
       }
 
       // Has a mate threat been found?  We don't do anything here if the
@@ -985,7 +985,7 @@ namespace {
                 if (d < 0)
                 {
                     int mtg = RANK_8 - relative_rank(us, s);
-                    int blockerCount = count_1s_max_15<false>(squares_in_front_of(us,s) & pos.occupied_squares());
+                    int blockerCount = count_1s_max_15(squares_in_front_of(us,s) & pos.occupied_squares());
                     mtg += blockerCount;
                     d += blockerCount;
                     if (d < 0)
@@ -1146,8 +1146,8 @@ namespace {
         behindFriendlyPawns |= (behindFriendlyPawns << 16);
     }
 
-    int space =  count_1s_max_15<false>(safeSquares)
-               + count_1s_max_15<false>(behindFriendlyPawns & safeSquares);
+    int space =  count_1s_max_15(safeSquares)
+               + count_1s_max_15(behindFriendlyPawns & safeSquares);
 
     ei.mgValue += Sign[us] * apply_weight(Value(space * ei.mi->space_weight()), WeightSpace);
   }