// Outpost[knight/bishop] contains bonuses for each knight or bishop occupying a
// pawn protected square on rank 4 to 6 which is also safe from a pawn attack.
- constexpr Score Outpost[] = { S(56, 36), S(30, 23) };
+ constexpr Score Outpost[] = { S(56, 34), S(31, 23) };
// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
constexpr Score PassedRank[RANK_NB] = {
- S(0, 0), S(10, 28), S(17, 33), S(15, 41), S(62, 72), S(168, 177), S(276, 260)
+ S(0, 0), S(9, 28), S(15, 31), S(17, 39), S(64, 70), S(171, 177), S(277, 260)
};
// RookOnFile[semiopen/open] contains bonuses for each rook when there is
// no (friendly) pawn on the rook file.
- constexpr Score RookOnFile[] = { S(19, 7), S(48, 29) };
+ constexpr Score RookOnFile[] = { S(19, 7), S(48, 27) };
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
// which piece type attacks which one. Attacks on lesser pieces which are
// pawn-defended are not considered.
constexpr Score ThreatByMinor[PIECE_TYPE_NB] = {
- S(0, 0), S(5, 32), S(57, 41), S(77, 56), S(88, 119), S(79, 161)
+ S(0, 0), S(5, 32), S(55, 41), S(77, 56), S(89, 119), S(79, 162)
};
constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
- S(0, 0), S(3, 46), S(37, 68), S(42, 60), S(0, 38), S(58, 41)
+ S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
};
// Assorted bonuses and penalties
Value Eval::evaluate(const Position& pos) {
- bool classical = !Eval::useNNUE
- || abs(eg_value(pos.psq_score())) * 16 > NNUEThreshold1 * (16 + pos.rule50_count());
- Value v = classical ? Evaluation<NO_TRACE>(pos).value()
- : NNUE::evaluate(pos) * 5 / 4 + Tempo;
+ Value v;
+
+ if (!Eval::useNNUE)
+ v = Evaluation<NO_TRACE>(pos).value();
+ else
+ {
+ // scale and shift NNUE for compatibility with search and classical evaluation
+ auto adjusted_NNUE = [&](){ return NNUE::evaluate(pos) * 5 / 4 + Tempo; };
- if (classical && Eval::useNNUE && abs(v) * 16 < NNUEThreshold2 * (16 + pos.rule50_count()))
- v = NNUE::evaluate(pos) * 5 / 4 + Tempo;
+ // if there is PSQ imbalance use classical eval, with small probability if it is small
+ Value psq = Value(abs(eg_value(pos.psq_score())));
+ int r50 = 16 + pos.rule50_count();
+ bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
+ bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
+
+ v = classical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
+
+ // if the classical eval is small and imbalance large, use NNUE nevertheless.
+ if ( largePsq
+ && abs(v) * 16 < NNUEThreshold2 * r50)
+ v = adjusted_NNUE();
+ }
// Damp down the evaluation linearly when shuffling
v = v * (100 - pos.rule50_count()) / 100;