}
// Bonus for restricting their piece moves
- // Greater bonus when landing square is occupied
b = attackedBy[Them][ALL_PIECES]
& ~stronglyProtected
& attackedBy[Us][ALL_PIECES];
- 43 * almostUnwinnable
-110 ;
- // Give more importance to non-material score
Value mg = mg_value(score);
Value eg = eg_value(score);