]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Sequencing tweak in tbprobe()
[stockfish] / src / evaluate.cpp
index 959ccd8431cfba2e96cdf98ccfed8f1119c8cc62..cefd9db427f19fd43f1d51ee08d621bec0b4cd61 100644 (file)
@@ -237,7 +237,7 @@ namespace {
     // Init our king safety tables
     Square s = make_square(clamp(file_of(ksq), FILE_B, FILE_G),
                            clamp(rank_of(ksq), RANK_2, RANK_7));
-    kingRing[Us] = PseudoAttacks[KING][s] | s;
+    kingRing[Us] = s | PseudoAttacks[KING][s];
 
     kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them));
     kingAttacksCount[Them] = kingAttackersWeight[Them] = 0;
@@ -291,7 +291,7 @@ namespace {
         {
             // Bonus if piece is on an outpost square or can reach one
             bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
-            if (bb & s)
+            if (s & bb)
                 score += Outpost * (Pt == KNIGHT ? 2 : 1);
 
             else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us))
@@ -713,10 +713,10 @@ namespace {
     int complexity =   9 * pe->passed_count()
                     + 11 * pos.count<PAWN>()
                     +  9 * outflanking
-                    + 18 * pawnsOnBothFlanks
-                    + 49 * !pos.non_pawn_material()
-                    - 36 * almostUnwinnable
-                    -103 ;
+                    + 21 * pawnsOnBothFlanks
+                    + 51 * !pos.non_pawn_material()
+                    - 43 * almostUnwinnable
+                    - 95 ;
 
     // Now apply the bonus: note that we find the attacking side by extracting the
     // sign of the midgame or endgame values, and that we carefully cap the bonus