struct EvalInfo {
- EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); }
+ EvalInfo() { kingDanger[0] = kingDanger[1] = VALUE_ZERO; }
// Middle game and endgame evaluations
Score value;
// 2 to kingAdjacentZoneAttacksCount[BLACK].
int kingAdjacentZoneAttacksCount[2];
- // mateThreat[color] is a move for the given side which gives a direct mate.
- Move mateThreat[2];
-
// Middle game and endgame mobility scores
Score mobility;
//// Prototypes
////
-extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
+extern Value evaluate(const Position& pos, EvalInfo& ei);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);