&& pos.non_pawn_material(us) >= RookValueMg;
}
- bool is_KBPsKs(const Position& pos, Color us) {
+ bool is_KBPsK(const Position& pos, Color us) {
return pos.non_pawn_material(us) == BishopValueMg
&& pos.count<BISHOP>(us) == 1
&& pos.count<PAWN >(us) >= 1;
// case we don't return after setting the function.
for (Color c = WHITE; c <= BLACK; ++c)
{
- if (is_KBPsKs(pos, c))
+ if (is_KBPsK(pos, c))
e->scalingFunction[c] = &ScaleKBPsK[c];
else if (is_KQKRPs(pos, c))