Fix ambiguity between clamp implementations
[stockfish] / src / material.cpp
index 0e1308780dd20d86d22662cceadc3e8473887f74..7e212461098d68bc4478f7816562860c9b3212ac 100644 (file)
@@ -129,7 +129,7 @@ Entry* probe(const Position& pos) {
 
   Value npm_w = pos.non_pawn_material(WHITE);
   Value npm_b = pos.non_pawn_material(BLACK);
-  Value npm   = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
+  Value npm   = Utility::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
 
   // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
   e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));