// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
- if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
+ if ((mi->evaluationFunction = funcs->get<Value>(key)) != NULL)
return mi;
if (is_KXK<WHITE>(pos))
// scaling functions and we need to decide which one to use.
EndgameBase<ScaleFactor>* sf;
- if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
+ if ((sf = funcs->get<ScaleFactor>(key)) != NULL)
{
mi->scalingFunction[sf->color()] = sf;
return mi;