/// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
-void MaterialInfoTable::init() { Base::init(); funcs = new Endgames(); }
+void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
Key key = pos.get_material_key();
- MaterialInfo* mi = find(key);
+ MaterialInfo* mi = probe(key);
// If mi->key matches the position's material hash key, it means that we
// have analysed this material configuration before, and we can simply
// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
- if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
+ if ((mi->evaluationFunction = funcs->get<Value>(key)) != NULL)
return mi;
if (is_KXK<WHITE>(pos))
// scaling functions and we need to decide which one to use.
EndgameBase<ScaleFactor>* sf;
- if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
+ if ((sf = funcs->get<ScaleFactor>(key)) != NULL)
{
mi->scalingFunction[sf->color()] = sf;
return mi;