namespace Material {
/// Material::Entry contains various information about a material configuration.
-/// It contains a material balance evaluation, a function pointer to a special
+/// It contains a material imbalance evaluation, a function pointer to a special
/// endgame evaluation function (which in most cases is NULL, meaning that the
/// standard evaluation function will be used), and "scale factors".
///
struct Entry {
- Score material_value() const { return make_score(value, value); }
- Score space_weight() const { return spaceWeight; }
+ Score imbalance() const { return make_score(value, value); }
Phase game_phase() const { return gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
uint8_t factor[COLOR_NB];
EndgameBase<Value>* evaluationFunction;
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
- Score spaceWeight;
Phase gamePhase;
};