Value mg_value() const;
Value eg_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
+ int space_weight() const;
bool specialized_eval_exists() const;
Value evaluate(const Position& pos) const;
uint8_t factor[2];
EndgameEvaluationFunction* evaluationFunction;
ScalingFunction* scalingFunction[2];
+ uint8_t spaceWeight;
};
mgValue = egValue = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
+ spaceWeight = 0;
evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
}
}
+/// MaterialInfo::space_weight() simply returns the weight for the space
+/// evaluation for this material configuration.
+
+inline int MaterialInfo::space_weight() const {
+
+ return spaceWeight;
+}
+
+
/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
/// or if the normal evaluation function should be used.