namespace Material {
/// Material::Entry contains various information about a material configuration.
-/// It contains a material balance evaluation, a function pointer to a special
+/// It contains a material imbalance evaluation, a function pointer to a special
/// endgame evaluation function (which in most cases is NULL, meaning that the
/// standard evaluation function will be used), and "scale factors".
///
struct Entry {
- Score material_value() const { return make_score(value, value); }
+ Score imbalance() const { return make_score(value, value); }
Score space_weight() const { return spaceWeight; }
Phase game_phase() const { return gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
typedef HashTable<Entry, 8192> Table;
Entry* probe(const Position& pos, Table& entries, Endgames& endgames);
-Phase game_phase(const Position& pos);
} // namespace Material