- template<Color>
- inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) {
- return do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
- }
- template<>
- inline MoveStack* generate_pawn_noncaptures<BLACK>(const Position& p, MoveStack* m) {
- return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
- }
-
- // Template generate_pawn_blocking_evasions() with specializations
- template<Color Us, Rank, Bitboard, SquareDelta>
- MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
- Bitboard blockSquares, MoveStack* mlist);
- template<Color>
- inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
- return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
- }
- template<>
- inline MoveStack* generate_pawn_blocking_evasions<BLACK>(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
- return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
- }
-