/// move ordering is at the current node.
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
- SearchStack* ss, Value beta) : pos(p), H(h), depth(d) {
+ Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) {
captureThreshold = 0;
badCaptures = moves + MAX_MOVES;