CACHE_LINE_ALIGNMENT
const MovegenPhaseT MainSearchPhaseTable[] = { PH_NULL_MOVE, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
const MovegenPhaseT MainSearchNoNullPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
- const MovegenPhaseT LowSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_NULL_MOVE, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
+ const MovegenPhaseT LowSearchPhaseTable[] = { PH_TT_MOVES, PH_NULL_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
const MovegenPhaseT EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP};
const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
-/// of moves when there are no more moves to try for the currrent phase.
+/// of moves when there are no more moves to try for the current phase.
void MovePicker::go_next_phase() {
- movesPicked = 0;
+ curMove = moves;
phase = *(++phasePtr);
switch (phase) {
case PH_NULL_MOVE:
case PH_TT_MOVES:
+ movesPicked = 0;
return;
case PH_GOOD_CAPTURES:
- numOfMoves = generate_captures(pos, moves);
+ lastMove = generate_captures(pos, moves);
score_captures();
- std::sort(moves, moves + numOfMoves);
+ std::sort(moves, lastMove);
return;
case PH_KILLERS:
+ movesPicked = 0;
return;
case PH_NONCAPTURES:
- numOfMoves = generate_noncaptures(pos, moves);
+ lastMove = generate_noncaptures(pos, moves);
score_noncaptures();
- std::sort(moves, moves + numOfMoves);
+ std::sort(moves, lastMove);
return;
case PH_BAD_CAPTURES:
// Bad captures SEE value is already calculated so just sort them
// to get SEE move ordering.
- std::sort(badCaptures, badCaptures + numOfBadCaptures);
+ curMove = badCaptures;
+ lastMove = badCaptures + numOfBadCaptures;
+ std::sort(badCaptures, lastMove);
return;
case PH_EVASIONS:
assert(pos.is_check());
- numOfMoves = generate_evasions(pos, moves, pinned);
+ lastMove = generate_evasions(pos, moves, pinned);
score_evasions();
- std::sort(moves, moves + numOfMoves);
+ std::sort(moves, lastMove);
return;
case PH_QCAPTURES:
- numOfMoves = generate_captures(pos, moves);
+ lastMove = generate_captures(pos, moves);
score_captures();
- std::sort(moves, moves + numOfMoves);
+ std::sort(moves, lastMove);
return;
case PH_QCHECKS:
// Perhaps we should order moves move here? FIXME
- numOfMoves = generate_non_capture_checks(pos, moves, dc);
+ lastMove = generate_non_capture_checks(pos, moves, dc);
return;
case PH_STOP:
}
-/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
-/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
-/// numerical move ordering score to each move in a move list. The moves
-/// with highest scores will be picked first by pick_move_from_list().
+/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
+/// MovePicker::score_evasions() assign a numerical move ordering score
+/// to each move in a move list. The moves with highest scores will be
+/// picked first by get_next_move().
void MovePicker::score_captures() {
// Winning and equal captures in the main search are ordered by MVV/LVA.
Move m;
// Use MVV/LVA ordering
- for (int i = 0; i < numOfMoves; i++)
+ for (MoveStack* cur = moves; cur != lastMove; cur++)
{
- m = moves[i].move;
+ m = cur->move;
if (move_is_promotion(m))
- moves[i].score = QueenValueMidgame;
+ cur->score = QueenValueMidgame;
else
- moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
- -int(pos.type_of_piece_on(move_from(m)));
+ cur->score = int(pos.midgame_value_of_piece_on(move_to(m)))
+ -int(pos.type_of_piece_on(move_from(m)));
}
}
Square from, to;
int hs;
- for (int i = 0; i < numOfMoves; i++)
+ for (MoveStack* cur = moves; cur != lastMove; cur++)
{
- from = move_from(moves[i].move);
- to = move_to(moves[i].move);
+ from = move_from(cur->move);
+ to = move_to(cur->move);
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
hs += 1000;
// pst based scoring
- moves[i].score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
+ cur->score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
}
}
void MovePicker::score_evasions() {
- for (int i = 0; i < numOfMoves; i++)
+ for (MoveStack* cur = moves; cur != lastMove; cur++)
{
- Move m = moves[i].move;
+ Move m = cur->move;
if (m == ttMoves[0])
- moves[i].score = 2*HistoryMax;
+ cur->score = 2*HistoryMax;
else if (!pos.square_is_empty(move_to(m)))
{
int seeScore = pos.see(m);
- moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
+ cur->score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
} else
- moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
+ cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
}
}
Move MovePicker::get_next_move() {
- assert(movesPicked >= 0);
assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP);
assert( pos.is_check() || *phasePtr != PH_EVASIONS);
return MOVE_NULL;
case PH_TT_MOVES:
- while (movesPicked < 2) {
- Move move = ttMoves[movesPicked++];
- if ( move != MOVE_NONE
- && move_is_legal(pos, move, pinned))
- return move;
- }
- break;
+ while (movesPicked < 2)
+ {
+ Move move = ttMoves[movesPicked++];
+ if ( move != MOVE_NONE
+ && move_is_legal(pos, move, pinned))
+ return move;
+ }
+ break;
case PH_GOOD_CAPTURES:
- while (movesPicked < numOfMoves)
+ while (curMove != lastMove)
{
- Move move = moves[movesPicked++].move;
+ Move move = (curMove++)->move;
if ( move != ttMoves[0]
&& move != ttMoves[1]
&& pos.pl_move_is_legal(move, pinned))
break;
case PH_KILLERS:
- while (movesPicked < 2) {
- Move move = killers[movesPicked++];
- if ( move != MOVE_NONE
- && move != ttMoves[0]
- && move != ttMoves[1]
- && move_is_legal(pos, move, pinned)
- && !pos.move_is_capture(move))
- return move;
- }
- break;
+ while (movesPicked < 2)
+ {
+ Move move = killers[movesPicked++];
+ if ( move != MOVE_NONE
+ && move != ttMoves[0]
+ && move != ttMoves[1]
+ && move_is_legal(pos, move, pinned)
+ && !pos.move_is_capture(move))
+ return move;
+ }
+ break;
case PH_NONCAPTURES:
- while (movesPicked < numOfMoves)
+ while (curMove != lastMove)
{
- Move move = moves[movesPicked++].move;
+ Move move = (curMove++)->move;
if ( move != ttMoves[0]
&& move != ttMoves[1]
&& move != killers[0]
break;
case PH_EVASIONS:
- if (movesPicked < numOfMoves)
- return moves[movesPicked++].move;
- break;
-
case PH_BAD_CAPTURES:
- if (movesPicked < numOfBadCaptures)
- return badCaptures[movesPicked++].move;
+ if (curMove != lastMove)
+ return (curMove++)->move;
break;
case PH_QCAPTURES:
case PH_QCHECKS:
- while (movesPicked < numOfMoves)
+ while (curMove != lastMove)
{
- Move move = moves[movesPicked++].move;
+ Move move = (curMove++)->move;
// Maybe postpone the legality check until after futility pruning?
if ( move != ttMoves[0]
&& pos.pl_move_is_legal(move, pinned))