class MovePicker {
+ MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
+
public:
enum MovegenPhase {
PH_STOP
};
- MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
+ MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d);
Move get_next_move();
Move get_next_move(Lock &lock);
int number_of_moves() const;
int find_best_index(Bitboard* squares, int values[]);
const Position& pos;
- Move ttMove, mateKiller, killer1, killer2, threatMove;
+ Move ttMove, mateKiller, killer1, killer2;
Bitboard pinned, dc;
MoveStack moves[256], badCaptures[64];
bool pvNode;
Depth depth;
int phaseIndex;
int numOfMoves, numOfBadCaptures;
- int movesPicked, badCapturesPicked;
+ int movesPicked;
bool finished;
};
/// a single reply to check.
inline int MovePicker::number_of_moves() const {
-
return numOfMoves;
}