/// The Stats struct stores moves statistics. According to the template parameter
-/// the class can store History, Gains and Refutations statistics. History records
-/// how often different moves have been successful or unsuccessful during the
-/// current search and is used for reduction and move ordering decisions. Gains
-/// records the move's best evaluation gain from one ply to the next and is used
-/// for pruning decisions. Refutations store the move that refute a previous one.
-/// Entries are stored according only to moving piece and destination square, in
-/// particular two moves with different origin but same destination and same piece
-/// will be considered identical.
+/// the class can store History, Gains and Countermoves. History records how often
+/// different moves have been successful or unsuccessful during the current search
+/// and is used for reduction and move ordering decisions. Gains records the move's
+/// best evaluation gain from one ply to the next and is used for pruning decisions.
+/// Countermoves store the move that refute a previous one. Entries are stored
+/// according only to moving piece and destination square, hence two moves with
+/// different origin but same destination and piece will be considered identical.
template<bool Gain, typename T>
struct Stats {
T table[PIECE_NB][SQUARE_NB];
};
-typedef Stats<true, Value> Gains;
-typedef Stats<false, Value> History;
-typedef Stats<false, Move> Refutations;
+typedef Stats< true, Value> GainsStats;
+typedef Stats<false, Value> HistoryStats;
+typedef Stats<false, Move> CountermovesStats;
/// MovePicker class is used to pick one pseudo legal move at a time from the
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
public:
- MovePicker(const Position&, Move, Depth, const History&, const Refutations&, Search::Stack*, Value);
- MovePicker(const Position&, Move, Depth, const History&, Square);
- MovePicker(const Position&, Move, const History&, PieceType);
+ MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
+ MovePicker(const Position&, Move, const HistoryStats&, PieceType);
+ MovePicker(const Position&, Move, Depth, const HistoryStats&,
+ const CountermovesStats&, Search::Stack*, Value);
+
template<bool SpNode> Move next_move();
private:
void generate_next();
const Position& pos;
- const History& Hist;
+ const HistoryStats& history;
Search::Stack* ss;
Depth depth;
Move ttMove;