#define S(mg, eg) make_score(mg, eg)
// Pawn penalties
- constexpr Score Isolated = S( 6, 16);
- constexpr Score Backward = S(15, 21);
- constexpr Score Doubled = S( 8, 44);
+ constexpr Score Isolated = S( 5, 15);
+ constexpr Score Backward = S( 9, 24);
+ constexpr Score Doubled = S(11, 56);
// Connected pawn bonus by opposed, phalanx, #support and rank
Score Connected[2][2][3][RANK_NB];
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
- { V( 28), V(79), V( 75), V( 46), V( 14), V( 31), V(-14) },
- { V(-48), V(50), V( 29), V(-21), V(-41), V(-23), V(-45) },
- { V(-25), V(50), V( 17), V(-33), V( -5), V( 9), V(-35) },
- { V(-29), V(57), V(-25), V(-48), V( -4), V(-46), V(-64) }
+ { V( -3), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) },
+ { V(-40), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) },
+ { V( -7), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) },
+ { V(-36), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) }
};
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
// is behind our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
- { V( 34), V( 58), V(113), V( 61), V(37), V( 24), V( 21) },
- { V( 23), V( 46), V( 93), V( 10), V( 2), V(-20), V( 6) },
- { V( -6), V( 22), V(106), V( 28), V( 6), V(-33), V( -1) },
- { V(-17), V( 33), V( 71), V( 14), V(-9), V(-21), V(-16) }
+ { V( 89), V(107), V(123), V(93), V(57), V( 45), V( 51) },
+ { V( 44), V(-18), V(123), V(46), V(39), V( -7), V( 23) },
+ { V( 4), V( 52), V(162), V(37), V( 7), V(-14), V( -2) },
+ { V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) }
};
// Danger of blocked enemy pawns storming our king, by rank
constexpr Value BlockedStorm[RANK_NB] =
- { V(0), V(0), V( 58), V(-13), V(-22), V(-3), V(-5) };
+ { V(0), V(0), V(66), V(6), V(5), V(1), V(15) };
#undef S
#undef V