Value bonus = shelter_storm<Us>(pos, ksq);
// If we can castle use the bonus after the castling if it is bigger
- if (pos.can_castle(make_castling_flag(Us, KING_SIDE)))
+ if (pos.can_castle(MakeCastling<Us, KING_SIDE>::flag))
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
- if (pos.can_castle(make_castling_flag(Us, QUEEN_SIDE)))
+ if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::flag))
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);