&& popcount(phalanx) >= popcount(leverPush))
e->passedPawns[Us] |= s;
+ else if ( stoppers == SquareBB[s + Up]
+ && relative_rank(Us, s) >= RANK_5
+ && (b = (shift<Up>(supported) & ~theirPawns)))
+ while(b)
+ if(!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
+ e->passedPawns[Us] |= s;
+
// Score this pawn
if (!neighbours)
score -= Isolated[opposed];