+ // UnpairedPawnsTable[] gives a score according to the number
+ // of panws that do not have an enemy pawn in front of them.
+ const int UnpairedPawnsTable[8] = {
+ SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL,
+ SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL
+ };
+