constexpr Score Backward = S( 9, 24);
constexpr Score Doubled = S(11, 56);
constexpr Score Isolated = S( 5, 15);
+ constexpr Score WeakUnopposed = S( 13, 27);
// Connected pawn bonus
- constexpr int Connected[RANK_NB] = { 0, 13, 17, 24, 59, 96, 171 };
+ constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 };
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
Bitboard ourPawns = pos.pieces( Us, PAWN);
Bitboard theirPawns = pos.pieces(Them, PAWN);
- e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0;
+ e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0;
e->kingSquares[Us] = SQ_NONE;
e->pawnAttacks[Us] = pawn_attacks_bb<Us>(ourPawns);
{
assert(pos.piece_on(s) == make_piece(Us, PAWN));
- File f = file_of(s);
Rank r = relative_rank(Us, s);
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
lever = theirPawns & PawnAttacks[Us][s];
leverPush = theirPawns & PawnAttacks[Us][s + Up];
doubled = ourPawns & (s - Up);
- neighbours = ourPawns & adjacent_files_bb(f);
+ neighbours = ourPawns & adjacent_files_bb(s);
phalanx = neighbours & rank_bb(s);
support = neighbours & rank_bb(s - Up);
// full attack info to evaluate them. Include also not passed pawns
// which could become passed after one or two pawn pushes when are
// not attacked more times than defended.
- if ( !(stoppers ^ lever ^ leverPush)
- && (support || !more_than_one(lever))
- && popcount(phalanx) >= popcount(leverPush))
+ if ( !(stoppers ^ lever) ||
+ (!(stoppers ^ leverPush) && popcount(phalanx) >= popcount(leverPush)))
e->passedPawns[Us] |= s;
else if (stoppers == square_bb(s + Up) && r >= RANK_5)
// Score this pawn
if (support | phalanx)
{
- int v = (phalanx ? 3 : 2) * Connected[r];
- v = 17 * popcount(support) + (v >> (opposed + 1));
+ int v = Connected[r] * (phalanx ? 3 : 2) / (opposed ? 2 : 1)
+ + 17 * popcount(support);
+
score += make_score(v, v * (r - 2) / 4);
}
else if (!neighbours)
- score -= Isolated, e->weakUnopposed[Us] += !opposed;
+ score -= Isolated + WeakUnopposed * int(!opposed);
else if (backward)
- score -= Backward, e->weakUnopposed[Us] += !opposed;
+ score -= Backward + WeakUnopposed * int(!opposed);
if (doubled && !support)
score -= Doubled;
for (File f = File(center - 1); f <= File(center + 1); ++f)
{
b = ourPawns & file_bb(f);
- Rank ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
+ Rank ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
b = theirPawns & file_bb(f);
Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;