// Initialize pawn storm scores by giving bonuses for open files
for (File f = FILE_A; f <= FILE_H; f++)
- if (pos.file_is_half_open(us, f))
+ if (Position::file_is_half_open(ourPawns, f))
{
pi->ksStormValue[us] += KStormOpenFileBonus[f];
pi->qsStormValue[us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[us] &= ~(1 << f);
// Passed, isolated or doubled pawn?
- passed = pos.pawn_is_passed(us, s);
- isolated = pos.pawn_is_isolated(us, s);
- doubled = pos.pawn_is_doubled(us, s);
+ passed = Position::pawn_is_passed(theirPawns, us, s);
+ isolated = Position::pawn_is_isolated(ourPawns, s);
+ doubled = Position::pawn_is_doubled(ourPawns, us, s);
// We calculate kingside and queenside pawn storm
// scores for both colors. These are used when evaluating
// Test for candidate passed pawn
candidate = !passed
- && pos.file_is_half_open(them, f)
+ && Position::file_is_half_open(theirPawns, f)
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
>= 0);
{
mv -= IsolatedPawnMidgamePenalty[f];
ev -= IsolatedPawnEndgamePenalty[f];
- if (pos.file_is_half_open(them, f))
+ if (Position::file_is_half_open(theirPawns, f))
{
mv -= IsolatedPawnMidgamePenalty[f] / 2;
ev -= IsolatedPawnEndgamePenalty[f] / 2;
{
mv -= BackwardPawnMidgamePenalty[f];
ev -= BackwardPawnEndgamePenalty[f];
- if (pos.file_is_half_open(them, f))
+ if (Position::file_is_half_open(theirPawns, f))
{
mv -= BackwardPawnMidgamePenalty[f] / 2;
ev -= BackwardPawnEndgamePenalty[f] / 2;