]> git.sesse.net Git - stockfish/blobdiff - src/pawns.cpp
Calculate min distance between king and his pawns
[stockfish] / src / pawns.cpp
index 795e31e2423941a3a973187d83c2d2b080b353c8..f71e2a3970f8cbd520e8567ec7d6729126b05eb8 100644 (file)
@@ -104,8 +104,8 @@ PawnEntry* PawnTable::probe(const Position& pos) {
   e->kingSquares[WHITE] = e->kingSquares[BLACK] = SQ_NONE;
   e->halfOpenFiles[WHITE] = e->halfOpenFiles[BLACK] = 0xFF;
 
-  Bitboard wPawns = pos.pieces(PAWN, WHITE);
-  Bitboard bPawns = pos.pieces(PAWN, BLACK);
+  Bitboard wPawns = pos.pieces(WHITE, PAWN);
+  Bitboard bPawns = pos.pieces(BLACK, PAWN);
   e->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7);
   e->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9);
 
@@ -152,8 +152,8 @@ Score PawnTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
       // chain (but not the backward one).
       chain    =   ourPawns   & adjacent_files_bb(f) & b;
       isolated = !(ourPawns   & adjacent_files_bb(f));
-      doubled  =   ourPawns   & squares_in_front_of(Us, s);
-      opposed  =   theirPawns & squares_in_front_of(Us, s);
+      doubled  =   ourPawns   & forward_bb(Us, s);
+      opposed  =   theirPawns & forward_bb(Us, s);
       passed   = !(theirPawns & passed_pawn_mask(Us, s));
 
       // Test for backward pawn
@@ -260,6 +260,12 @@ template<Color Us>
 Score PawnEntry::update_safety(const Position& pos, Square ksq) {
 
   kingSquares[Us] = ksq;
+  castleRights[Us] = pos.can_castle(Us);
+  minKPdistance[Us] = 0;
+
+  Bitboard pawns = pos.pieces(Us, PAWN);
+  if (pawns)
+      while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {}
 
   if (relative_rank(Us, ksq) > RANK_4)
       return kingSafety[Us] = SCORE_ZERO;
@@ -267,10 +273,10 @@ Score PawnEntry::update_safety(const Position& pos, Square ksq) {
   Value bonus = shelter_storm<Us>(pos, ksq);
 
   // If we can castle use the bonus after the castle if is bigger
-  if (pos.can_castle(Us == WHITE ? WHITE_OO : BLACK_OO))
+  if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
       bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
 
-  if (pos.can_castle(Us == WHITE ? WHITE_OOO : BLACK_OOO))
+  if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE)))
       bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
 
   return kingSafety[Us] = make_score(bonus, 0);