e->passedPawns[Us] = 0;
e->kingSquares[Us] = SQ_NONE;
e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
+ e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem));
// Loop through all pawns of the current color and score each pawn
while ((s = *pl++) != SQ_NONE)
phalanx = neighbours & rank_bb(s);
support = neighbours & rank_bb(s - Up);
- e->blockedCount += blocked || more_than_one(leverPush);
-
// A pawn is backward when it is behind all pawns of the same color on
// the adjacent files and cannot safely advance.
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
}
else if (!neighbours)
+ {
score -= Isolated
+ WeakUnopposed * !opposed;
+ if ( (ourPawns & forward_file_bb(Them, s))
+ && popcount(opposed) == 1
+ && !(theirPawns & adjacent_files_bb(s)))
+ score -= Doubled;
+ }
+
else if (backward)
score -= Backward
+ WeakUnopposed * !opposed;
b = theirPawns & file_bb(f);
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
- File d = File(edge_distance(f));
+ int d = edge_distance(f);
bonus += make_score(ShelterStrength[d][ourRank], 0);
if (ourRank && (ourRank == theirRank - 1))