-inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
- return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
+inline Score PawnInfo::king_safety(const Position& pos, Square ksq) {
+ return kingSquares[Us] == ksq ? kingShelters[Us] : update_safety<Us>(pos, ksq);