// Don't allow pinned pieces to attack (except the king) as long as
// there are pinners on their original square.
- if (st->pinners[~stm] & occupied)
- stmAttackers &= ~st->blockersForKing[stm];
+ if (pinners(~stm) & occupied)
+ stmAttackers &= ~blockers_for_king(stm);
if (!stmAttackers)
break;