};
// To convert a Piece to and from a FEN char
-static const string PieceToChar(" PNBRQK pnbrqk .");
+static const string PieceToChar(" PNBRQK pnbrqk");
/// CheckInfo c'tor
sq += Square(token - '0'); // Advance the given number of files
else if (token == '/')
- sq = make_square(FILE_A, rank_of(sq) - Rank(2));
+ sq -= Square(16);
else if ((p = PieceToChar.find(token)) != string::npos)
{
for (rsq = relative_square(c, SQ_A1); type_of(piece_on(rsq)) != ROOK; rsq++) {}
else if (token >= 'A' && token <= 'H')
- rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
+ rsq = File(token - 'A') | relative_rank(c, RANK_1);
else
continue;
if ( ((fen >> col) && (col >= 'a' && col <= 'h'))
&& ((fen >> row) && (row == '3' || row == '6')))
{
- st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
+ st->epSquare = File(col - 'a') | Rank(row - '1');
if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN)))
st->epSquare = SQ_NONE;
for (File file = FILE_A; file <= FILE_H; file++)
{
- sq = make_square(file, rank);
+ sq = file | rank;
if (is_empty(sq))
emptyCnt++;
void Position::print(Move move) const {
- const char* dottedLine = "\n+---+---+---+---+---+---+---+---+\n";
+ const string dottedLine = "\n+---+---+---+---+---+---+---+---+";
+ const string twoRows = dottedLine + "\n| | . | | . | | . | | . |"
+ + dottedLine + "\n| . | | . | | . | | . | |";
+
+ string brd = twoRows + twoRows + twoRows + twoRows + dottedLine;
if (move)
{
cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move);
}
- for (Rank rank = RANK_8; rank >= RANK_1; rank--)
- {
- cout << dottedLine << '|';
- for (File file = FILE_A; file <= FILE_H; file++)
- {
- Square sq = make_square(file, rank);
- Piece piece = piece_on(sq);
- char c = (color_of(piece) == BLACK ? '=' : ' ');
-
- if (piece == NO_PIECE && !opposite_colors(sq, SQ_A1))
- piece++; // Index the dot
+ for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
+ if (piece_on(sq) != NO_PIECE)
+ brd[513 - 68*rank_of(sq) + 4*file_of(sq)] = PieceToChar[piece_on(sq)];
- cout << c << PieceToChar[piece] << c << '|';
- }
- }
- cout << dottedLine << "Fen is: " << to_fen() << "\nKey is: " << st->key << endl;
+ cout << brd << "\nFen is: " << to_fen() << "\nKey is: " << st->key << endl;
}
// the captured pawn.
if (is_enpassant(m))
{
- Square capsq = make_square(file_of(to), rank_of(from));
+ Square capsq = file_of(to) | rank_of(from);
Bitboard b = (pieces() ^ from ^ capsq) | to;
return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
// Copy some fields of old state to our new StateInfo object except the ones
// which are recalculated from scratch anyway, then switch our state pointer
// to point to the new, ready to be updated, state.
- struct ReducedStateInfo {
- Key pawnKey, materialKey;
- Value npMaterial[2];
- int castleRights, rule50, pliesFromNull;
- Score psq_score;
- Square epSquare;
- };
-
memcpy(&newSt, st, sizeof(ReducedStateInfo));
newSt.previous = st;