bool Position::pl_move_is_legal(Move m) const {
- return pl_move_is_legal(m, pinned_pieces(side_to_move()));
+ // If we're in check, all pseudo-legal moves are legal, because our
+ // check evasion generator only generates true legal moves.
+ return is_check() || pl_move_is_legal(m, pinned_pieces(side_to_move()));
}
bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
assert(is_ok());
assert(move_is_ok(m));
assert(pinned == pinned_pieces(side_to_move()));
-
- // If we're in check, all pseudo-legal moves are legal, because our
- // check evasion generator only generates true legal moves.
- if (is_check())
- return true;
+ assert(!is_check());
// Castling moves are checked for legality during move generation.
if (move_is_castle(m))