/// pieces, according to the call parameters. Pinned pieces protect our king and
/// discovered check pieces attack the enemy king.
/// pieces, according to the call parameters. Pinned pieces protect our king and
/// discovered check pieces attack the enemy king.
// Pinners are sliders that give check when a pinned piece is removed
pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
// Pinners are sliders that give check when a pinned piece is removed
pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])