]> git.sesse.net Git - stockfish/blobdiff - src/position.cpp
Convert pieceSquareTable to 3 dimensions
[stockfish] / src / position.cpp
index d145ddfa0def3ae65959b0593667a6ad2e34e466..7d7a0641f91f88240a9e6b1ab34f91e014fa8753 100644 (file)
@@ -41,7 +41,7 @@ static const string PieceToChar(" PNBRQK  pnbrqk");
 
 CACHE_LINE_ALIGNMENT
 
-Score pieceSquareTable[PIECE_NB][SQUARE_NB];
+Score pieceSquareTable[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
 Value PieceValue[PHASE_NB][PIECE_NB] = {
 { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
 { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
@@ -94,8 +94,8 @@ void init() {
 
       for (Square s = SQ_A1; s <= SQ_H8; s++)
       {
-          pieceSquareTable[make_piece(WHITE, pt)][ s] =  (v + PSQT[pt][s]);
-          pieceSquareTable[make_piece(BLACK, pt)][~s] = -(v + PSQT[pt][s]);
+          pieceSquareTable[WHITE][pt][ s] =  (v + PSQT[pt][s]);
+          pieceSquareTable[BLACK][pt][~s] = -(v + PSQT[pt][s]);
       }
   }
 }
@@ -747,17 +747,17 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
   Color them = ~us;
   Square from = from_sq(m);
   Square to = to_sq(m);
-  Piece piece = piece_on(from);
-  PieceType pt = type_of(piece);
+  Piece pc = piece_on(from);
+  PieceType pt = type_of(pc);
   PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
 
-  assert(color_of(piece) == us);
+  assert(color_of(pc) == us);
   assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
   assert(capture != KING);
 
   if (type_of(m) == CASTLE)
   {
-      assert(piece == make_piece(us, KING));
+      assert(pc == make_piece(us, KING));
 
       bool kingSide = to > from;
       Square rfrom = to; // Castle is encoded as "king captures friendly rook"
@@ -767,9 +767,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
 
       do_castle(from, to, rfrom, rto);
 
+      st->psqScore += pieceSquareTable[us][ROOK][rto] - pieceSquareTable[us][ROOK][rfrom];
       k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
-      st->psqScore += pieceSquareTable[make_piece(us, ROOK)][rto]
-                    - pieceSquareTable[make_piece(us, ROOK)][rfrom];
   }
 
   if (capture)
@@ -821,7 +820,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
       prefetch((char*)thisThread->materialTable[st->materialKey]);
 
       // Update incremental scores
-      st->psqScore -= pieceSquareTable[make_piece(them, capture)][capsq];
+      st->psqScore -= pieceSquareTable[them][capture][capsq];
 
       // Reset rule 50 counter
       st->rule50 = 0;
@@ -857,7 +856,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
       byColorBB[us] ^= from_to_bb;
 
       board[from] = NO_PIECE;
-      board[to] = piece;
+      board[to] = pc;
 
       // Update piece lists, index[from] is not updated and becomes stale. This
       // works as long as index[] is accessed just by known occupied squares.
@@ -904,8 +903,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
                             ^ Zobrist::psq[us][PAWN][pieceCount[us][PAWN]];
 
           // Update incremental score
-          st->psqScore +=  pieceSquareTable[make_piece(us, promotion)][to]
-                         - pieceSquareTable[make_piece(us, PAWN)][to];
+          st->psqScore += pieceSquareTable[us][promotion][to] - pieceSquareTable[us][PAWN][to];
 
           // Update material
           st->npMaterial[us] += PieceValue[MG][promotion];
@@ -920,7 +918,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
   }
 
   // Update incremental scores
-  st->psqScore += pieceSquareTable[piece][to] - pieceSquareTable[piece][from];
+  st->psqScore += pieceSquareTable[us][pt][to] - pieceSquareTable[us][pt][from];
 
   // Set capture piece
   st->capturedType = capture;
@@ -1351,7 +1349,8 @@ Score Position::compute_psq_score() const {
   for (Bitboard b = pieces(); b; )
   {
       Square s = pop_lsb(&b);
-      score += pieceSquareTable[piece_on(s)][s];
+      Piece pc = piece_on(s);
+      score += pieceSquareTable[color_of(pc)][type_of(pc)][s];
   }
 
   return score;