- const bool testBitboards = all || false;
- const bool testState = all || false;
- const bool testKingCount = all || false;
- const bool testKingCapture = all || false;
- const bool testPieceCounts = all || false;
- const bool testPieceList = all || false;
- const bool testCastlingSquares = all || false;
-
- if (step)
- *step = 1;
-
- if ( (sideToMove != WHITE && sideToMove != BLACK)
- || piece_on(king_square(WHITE)) != W_KING
- || piece_on(king_square(BLACK)) != B_KING
- || ( ep_square() != SQ_NONE
- && relative_rank(sideToMove, ep_square()) != RANK_6))
- return false;
+ enum { Default, King, Bitboards, State, Lists, Castling };