+void init_piece_attacks_fn() {
+
+ piece_attacks_fn[KNIGHT] = &Position::knight_attacks;
+ piece_attacks_fn[BISHOP] = &Position::bishop_attacks;
+ piece_attacks_fn[ROOK] = &Position::rook_attacks;
+ piece_attacks_fn[QUEEN] = &Position::queen_attacks;
+ piece_attacks_fn[KING] = &Position::king_attacks;
+}
+