void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
- void do_null_move(StateInfo& st);
- void undo_null_move();
+ template<bool Do> void do_null_move(StateInfo& st);
// Static exchange evaluation
int see(Move m) const;
// Initialization helper functions (used while setting up a position)
void clear();
void put_piece(Piece p, Square s);
- void set_castle(int f, Square ksq, Square rsq);
- void set_castling_rights(char token);
+ void set_castle_right(Square ksq, Square rsq);
bool move_is_legal(const Move m) const;
// Helper functions for doing and undoing moves
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
- void do_castle_move(Move m);
- void undo_castle_move(Move m);
+ template<bool Do> void do_castle_move(Move m);
template<bool FindPinned>
Bitboard hidden_checkers() const;
// Static variables
static Score pieceSquareTable[16][64]; // [piece][square]
- static Key zobrist[2][8][64]; // [color][pieceType][square]
+ static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count]
static Key zobEp[64]; // [square]
static Key zobCastle[16]; // [castleRight]
static Key zobSideToMove;