#include "move.h"
#include "types.h"
-/// Maximum number of plies per game (220 should be enough, because the
-/// maximum search depth is 100, and during position setup we reset the
-/// move counter for every non-reversible move).
-const int MaxGameLength = 220;
-
/// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check.
bool pawn_is_passed(Color c, Square s) const;
// Doing and undoing moves
- void do_setup_move(Move m);
+ void do_setup_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
// Initialization helper functions (used while setting up a position)
void clear();
- void detach();
void put_piece(Piece p, Square s);
void set_castle(int f, Square ksq, Square rsq);
void set_castling_rights(char token);
int index[64]; // [square]
// Other info
- Key history[MaxGameLength];
int castleRightsMask[64]; // [square]
Square castleRookSquare[16]; // [castleRight]
StateInfo startState;