struct StateInfo {
Key pawnKey, materialKey;
- int castleRights, rule50, pliesFromNull;
+ int castleRights, rule50, gamePly, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
// Other info
Color sideToMove;
- int gamePly;
Key history[MaxGameLength];
int castleRightsMask[64];
StateInfo startState;