}
inline bool Position::square_is_empty(Square s) const {
- return piece_on(s) == PIECE_NONE;
+ return board[s] == PIECE_NONE;
}
inline Color Position::side_to_move() const {
}
inline Bitboard Position::empty_squares() const {
- return ~occupied_squares();
+ return ~byTypeBB[0];
}
inline Bitboard Position::pieces(Color c) const {
}
inline bool Position::in_check() const {
- return st->checkersBB != EmptyBoardBB;
+ return st->checkersBB != 0;
}
inline bool Position::pawn_is_passed(Color c, Square s) const {
inline bool Position::move_is_passed_pawn_push(Move m) const {
- Color c = side_to_move();
- return piece_on(move_from(m)) == make_piece(c, PAWN)
- && pawn_is_passed(c, move_to(m));
+ return board[move_from(m)] == make_piece(sideToMove, PAWN)
+ && pawn_is_passed(sideToMove, move_to(m));
}
inline int Position::startpos_ply_counter() const {
inline bool Position::opposite_colored_bishops() const {
- return piece_count(WHITE, BISHOP) == 1
- && piece_count(BLACK, BISHOP) == 1
- && opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]);
+ return pieceCount[WHITE][BISHOP] == 1
+ && pieceCount[BLACK][BISHOP] == 1
+ && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
}
inline bool Position::has_pawn_on_7th(Color c) const {