Square king_square(Color c) const;
Square ep_square() const;
bool is_empty(Square s) const;
- const Square* piece_list(Color c, PieceType pt) const;
- int piece_count(Color c, PieceType pt) const;
+ template<PieceType Pt> int count(Color c) const;
+ template<PieceType Pt> const Square* list(Color c) const;
// Castling
int can_castle(CastleRight f) const;
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
}
-inline int Position::piece_count(Color c, PieceType pt) const {
- return pieceCount[c][pt];
+template<PieceType Pt> inline int Position::count(Color c) const {
+ return pieceCount[c][Pt];
}
-inline const Square* Position::piece_list(Color c, PieceType pt) const {
- return pieceList[c][pt];
+template<PieceType Pt> inline const Square* Position::list(Color c) const {
+ return pieceList[c][Pt];
}
inline Square Position::ep_square() const {