//// Functions
////
+/// move_to_uci() converts a move to a string in coordinate notation
+/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
+/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
+/// Chess960 mode.
+
+const std::string move_to_uci(Move m, bool chess960) {
+
+ std::string promotion;
+ Square from = move_from(m);
+ Square to = move_to(m);
+
+ if (m == MOVE_NONE)
+ return "(none)";
+
+ if (m == MOVE_NULL)
+ return "0000";
+
+ if (move_is_short_castle(m) && !chess960)
+ return from == SQ_E1 ? "e1g1" : "e8g8";
+
+ if (move_is_long_castle(m) && !chess960)
+ return from == SQ_E1 ? "e1c1" : "e8c8";
+
+ if (move_is_promotion(m))
+ promotion = char(tolower(piece_type_to_char(move_promotion_piece(m))));
+
+ return square_to_string(from) + square_to_string(to) + promotion;
+}
+
+
+/// move_from_uci() takes a position and a string representing a move in
+/// simple coordinate notation and returns an equivalent Move.
+
+Move move_from_uci(const Position& pos, const std::string& str) {
+
+ MoveStack mlist[MOVES_MAX];
+ MoveStack* last = generate<MV_LEGAL>(pos, mlist);
+
+ for (MoveStack* cur = mlist; cur != last; cur++)
+ if (str == move_to_uci(cur->move, pos.is_chess960()))
+ return cur->move;
+
+ return MOVE_NONE;
+}
+
+
/// move_to_san() takes a position and a move as input, where it is assumed
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
if (m == MOVE_NULL)
return "(null)";
- if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
+ if (move_is_long_castle(m))
san = "O-O-O";
- else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
+ else if (move_is_short_castle(m))
san = "O-O";
else
{
int matches, state = START;
// Generate all legal moves for the given position
- last = generate_moves(pos, mlist);
+ last = generate<MV_LEGAL>(pos, mlist);
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
return AMBIGUITY_NONE;
// Collect all legal moves of piece 'pc' with destination 'to'
- last = generate_moves(pos, mlist);
+ last = generate<MV_LEGAL>(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
candidates[matches++] = cur->move;