volatile SignalsType Signals;
LimitsType Limits;
- std::vector<Move> SearchMoves;
+ std::set<Move> SearchMoves;
Position RootPosition;
}
// better than the second best move.
const Value EasyMoveMargin = Value(0x150);
+ // This is the minimum interval in msec between two check_time() calls
+ const int TimerResolution = 5;
+
/// Namespace variables
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
// Test for a pawn pushed to 7th or a passed pawn move
- if (type_of(pos.piece_on(from_sq(m))) == PAWN)
+ if (type_of(pos.piece_moved(m)) == PAWN)
{
Color c = pos.side_to_move();
if ( relative_rank(c, to_sq(m)) == RANK_7
static Book book; // Defined static to initialize the PRNG only once
+ Move bm;
Position& pos = RootPosition;
Chess960 = pos.is_chess960();
elapsed_time(true);
// Populate RootMoves with all the legal moves (default) or, if a SearchMoves
// is given, with the subset of legal moves to search.
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
- if (SearchMoves.empty() || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
+ if (SearchMoves.empty() || SearchMoves.count(ml.move()))
RootMoves.push_back(RootMove(ml.move()));
- if (Options["OwnBook"])
+ if (RootMoves.empty())
{
- Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
+ cout << "info depth 0 score "
+ << score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
- if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))
- {
- std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
- goto finalize;
- }
+ RootMoves.push_back(MOVE_NONE);
+ goto finalize;
+ }
+
+ if ( Options["OwnBook"]
+ && (bm = book.probe(pos, Options["Book File"], Options["Best Book Move"])) != MOVE_NONE
+ && count(RootMoves.begin(), RootMoves.end(), bm))
+ {
+ std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bm));
+ goto finalize;
}
// Read UCI options: GUI could change UCI parameters during the game
// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
- if (TimeMgr.available_time())
- Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 8, 20)));
+ if (Limits.use_time_management())
+ Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 16, TimerResolution)));
else
Threads.set_timer(100);
finalize:
- // When we reach max depth we arrive here even without a StopRequest, but if
- // we are pondering or in infinite search, we shouldn't print the best move
- // before we are told to do so.
+ // When we reach max depth we arrive here even without Signals.stop is raised,
+ // but if we are pondering or in infinite search, we shouldn't print the best
+ // move before we are told to do so.
if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit();
bestValue = delta = -VALUE_INFINITE;
ss->currentMove = MOVE_NULL; // Hack to skip update gains
- // Handle the special case of a mated/stalemate position
- if (RootMoves.empty())
- {
- cout << "info depth 0 score "
- << score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
-
- RootMoves.push_back(MOVE_NONE);
- return;
- }
-
// Iterative deepening loop until requested to stop or target depth reached
while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth))
{
bestMoveNeverChanged = false;
// Do we have time for the next iteration? Can we stop searching now?
- if (!Signals.stop && !Signals.stopOnPonderhit && Limits.useTimeManagement())
+ if (!Signals.stop && !Signals.stopOnPonderhit && Limits.use_time_management())
{
bool stop = false; // Local variable, not the volatile Signals.stop
stop = true;
// Stop search early if one move seems to be much better than others
- if ( depth >= 10
+ if ( depth >= 12
&& !stop
- && ( bestMoveNeverChanged
+ && ( (bestMoveNeverChanged && pos.captured_piece_type())
|| elapsed_time() > (TimeMgr.available_time() * 40) / 100))
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = RootMoves[0].pv[0];
(ss+1)->skipNullMove = true;
- Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth * ONE_PLY) / 2);
+ Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
(ss+1)->skipNullMove = false;
(ss+1)->excludedMove = MOVE_NONE;
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
- && pos.captured_piece_type() == NO_PIECE_TYPE
+ && !pos.captured_piece_type()
&& !is_special(move))
{
Square to = to_sq(move);
// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.next_move()) != MOVE_NONE
- && !thread.cutoff_occurred())
+ && !thread.cutoff_occurred()
+ && !Signals.stop)
{
assert(is_ok(move));
// but fixing this made program slightly weaker.
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
futilityValue = futilityBase + futility_margin(predictedDepth, moveCount)
- + H.gain(pos.piece_on(from_sq(move)), to_sq(move));
+ + H.gain(pos.piece_moved(move), to_sq(move));
if (futilityValue < beta)
{
// Increase history value of the cut-off move
Value bonus = Value(int(depth) * int(depth));
- H.add(pos.piece_on(from_sq(move)), to_sq(move), bonus);
+ H.add(pos.piece_moved(move), to_sq(move), bonus);
// Decrease history of all the other played non-capture moves
for (int i = 0; i < playedMoveCount - 1; i++)
{
Move m = movesSearched[i];
- H.add(pos.piece_on(from_sq(m)), to_sq(m), -bonus);
+ H.add(pos.piece_moved(m), to_sq(m), -bonus);
}
}
}
from = from_sq(move);
to = to_sq(move);
- them = flip(pos.side_to_move());
+ them = ~pos.side_to_move();
ksq = pos.king_square(them);
kingAtt = pos.attacks_from<KING>(ksq);
pc = pos.piece_on(from);
}
-/// do_timer_event() is called by the timer thread when the timer triggers. It
-/// is used to print debug info and, more important, to detect when we are out of
+/// check_time() is called by the timer thread when the timer triggers. It is
+/// used to print debug info and, more important, to detect when we are out of
/// available time and so stop the search.
-void do_timer_event() {
+void check_time() {
static int lastInfoTime;
int e = elapsed_time();
&& !Signals.failedLowAtRoot
&& e > TimeMgr.available_time();
- bool noMoreTime = e > TimeMgr.maximum_time()
+ bool noMoreTime = e > TimeMgr.maximum_time() - 2 * TimerResolution
|| stillAtFirstMove;
- if ( (Limits.useTimeManagement() && noMoreTime)
+ if ( (Limits.use_time_management() && noMoreTime)
|| (Limits.maxTime && e >= Limits.maxTime)
/* missing nodes limit */ ) // FIXME
Signals.stop = true;