// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
- // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
- // be generated.
+ // queen and checking knight promotions, and other checks(only if depth >= DEPTH_QS_CHECKS)
+ // will be generated.
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
&thisThread->captureHistory,
contHist,
<< " multipv " << i + 1
<< " score " << UCI::value(v);
+ if (Options["UCI_ShowWDL"])
+ ss << UCI::wdl(v, pos.game_ply());
+
if (!tb && i == pvIdx)
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");