continue;
}
- // Prune moves with negative or equal SEE and also moves with positive
- // SEE where capturing piece loses a tempo and SEE < beta - futilityBase.
- if ( futilityBase < beta
- && pos.see(move, beta - futilityBase) <= 0)
+ if (futilityBase < beta && pos.see(move) <= 0)
{
bestValue = std::max(bestValue, futilityBase);
continue;