]> git.sesse.net Git - stockfish/blobdiff - src/search.cpp
Remove unneeded & incorrect check.
[stockfish] / src / search.cpp
index 24bcb9ad2af5baf1f9d15d49e05068fb552687f1..26010108dd4c94dfe6066261802b639c8a6cff2d 100644 (file)
@@ -974,8 +974,7 @@ moves_loop: // When in check, search starts from here
           moveCountPruning = moveCount >= futility_move_count(improving, depth);
 
           if (   !captureOrPromotion
-              && !givesCheck
-              && (!PvNode || !pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg))
+              && !givesCheck)
           {
               // Reduced depth of the next LMR search
               int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
@@ -1034,8 +1033,7 @@ moves_loop: // When in check, search starts from here
           // search without the ttMove. So we assume this expected Cut-node is not singular,
           // that multiple moves fail high, and we can prune the whole subtree by returning
           // a soft bound.
-          else if (   eval >= beta
-                   && singularBeta >= beta)
+          else if (singularBeta >= beta)
               return singularBeta;
       }
 
@@ -1050,6 +1048,12 @@ moves_loop: // When in check, search starts from here
                && pos.pawn_passed(us, to_sq(move)))
           extension = 1;
 
+      // Last captures extension
+      else if (   PvNode
+               && PieceValue[EG][pos.captured_piece()] > PawnValueEg
+               && pos.non_pawn_material() <= 2 * RookValueMg)
+          extension = 1;
+
       // Castling extension
       if (type_of(move) == CASTLING)
           extension = 1;
@@ -1085,7 +1089,8 @@ moves_loop: // When in check, search starts from here
           && (  !captureOrPromotion
               || moveCountPruning
               || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
-              || cutNode))
+              || cutNode
+              || thisThread->ttHitAverage < 384 * ttHitAverageResolution * ttHitAverageWindow / 1024))
       {
           Depth r = reduction(improving, depth, moveCount);